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Forum Jump to content Sign in with ROSE Online Register Browse Forums Staff Online Users More Ideas Popular Gameplay Quests Technical Misc More Activity All Activity Search More Website Discord More More Everywhere Status Updates Topics Ideas Members All Activity Home Forums ROSE Online Announcements 71 posts New game account security measures By lazypenguin , April 18 Patch Notes 68 posts Item Mall Update May 2024 By HoneyBuns , May 1 Maintenance 55 posts Server Status 4.24.2024 By lazypenguin , April 24 Community General ROSE Discussions 4.1k posts [Important][Game Arena][PvP]Restricting the amount of a class in a game By Phish_ , 11 hours ago Graphics and Art 345 posts Community 3v3 Tournament By Austinbomb , March 24 Marketplace Buying Selling Price Check 181 posts Price Check Face item craft book By Moeregard , May 3 Clan House 197 posts [Guide] Making a Custom Clan Mark Version 2.0, with more detail now! By Vile , Friday at 09:34 PM Newbie Center Introductions 821 posts Why cannot I create a role By zzg51701 , May 4 Job Classes Muse Soldier Hawker Dealer 608 posts How much does CON affect crafting? By Moeregard , Tuesday at 08:14 PM Guides and Game Help Quest Guides Event Guides 1.4k posts Ballroom Event April 24 - May 15 2024 By HoneyBuns , Yesterday at 01:48 AM Feedback Ideas (6,799 visits to this link) Suggestions Implemented Suggestions 4.6k posts Changed the clan points obtained from normal monsters in all maps to only obtained from killing monsters that only exist in the clan field By nonamed , April 21, 2023 Support Bug Reports Resolved Bug Reports 1.7k posts By HoneyBuns , April 23 Technical Support Resolved Technical Support General technical support for ROSE Online 656 posts server disconnected By CrossX , Sunday at 08:02 PM Who’s Online 4 Members , 0 Anonymous, 19 Guests (See full list) ZeroPoke Scarling valkrieez ma.kkou Activity Stream 11 [Important][Game Arena][PvP]Restricting the amount of a class in a game Not necessarily. You won’t use a peridot on skill based classes and can consider another gem for mixed attackers (using both skills and autos) also the pierce change gives those gems more viability in pvp. Regarding the initial proposal, I do think limiting the amount of clerics is necessary but I think we should cap it at 5 instead of 3. Yes 5 cleric games have alot if healing but if we’re too restrictive then people will be detered from playing their class which also can lead to a lack of clerics at the same time. 11 hours ago in General ROSE Discussions 11 [Important][Game Arena][PvP]Restricting the amount of a class in a game This is Rose online not AA online, I think you just simply stop focus in current AA meta. Think about how to stop those spamming aoe (both healing & aoe damage) at mid. Players already gave you ideas how to revive AA/CD (like moving crystal..etc). I’m a knight main so I will only talk about knight, do you really think they’re problem? Did you ever see many knights in an AA game? Even there’s no (or only max 1-2) knight in AA now, you still want to nerf this class more? With all those spamming aoes (and with ranged meta earlier), knights are pretty useless. P/S: this never ever happen in NArose before, when clerics are killable 2 22 hours ago in General ROSE Discussions 5 Ballroom Event April 24 - May 15 2024 Thanks so much for mentioning this. I had to remake the guide this year and totally forgot about changing the link in the other topic. Good luck farming too! 1 Yesterday at 01:48 AM in Event Guides 5 Ballroom Event April 24 - May 15 2024 @HoneyBuns Sis, please put this thread link to this. Btw i really enjoy this event, hard to collect lacrima but awesome costume! 1 Yesterday at 01:45 AM in Event Guides 11 [Important][Game Arena][PvP]Restricting the amount of a class in a game I see we’re coming back to Hellgate mechanics like shield penetration and shield overload. Yesterday at 12:32 AM in General ROSE Discussions 11 [Important][Game Arena][PvP]Restricting the amount of a class in a game As mentioned earlier. Just put in dampening system with either the stack system adding healing received stacks that cannot be removed every time someone receives a heal in PvP [max like 10-15 seconds before all stacks fall off]. Or some backend system where the longer you are flagged as being in combat, the less healing you get [again only in pvp]. Your problem is healing. Debuffs, Sacri etc, only work because they can always get full value heals. Stacking up is evidence that heals and AoE heals specifically are the biggest culprit. Aint rocket science boys. These problems have been solved for over 2 decades in some other games. Yesterday at 12:03 AM in General ROSE Discussions 11 [Important][Game Arena][PvP]Restricting the amount of a class in a game I wish I could give you any insight, but I couldn’t as I have played about 15-20 AA/CD on the new server and turned away as it is frustrating to fight without honor equipment, so not going to comment on the PvP side of things much. First, you need to find a way to distinguish the Support and Battle Clerics. And then have to balance out the Support clerics equally, 2 FS cleric vs 3 FS cleric is still a huge one sided game. But, I don’t know, maps are usually defender sided. Changing pierce defense to counter shield blocking, would mean a nerf in PvM for those who have pierce defense as monster do not have block mechanics, so there will be some work to reimburse those classes with more damages. And there is nothing wrong with knight being unkillable, they are tanks, if they tank, then just kill someone else, knights don’t need too many counter, them being problematic for 3v3 event is just unfortunate. Though, I’m not against the change from pierce defense to pierce block mechanics, as the whole "Pierce defense" offensive side of things are competing with 1) AP 2) enhance damage 3) melee AP 4) attack speed 5) Critical, it would make sense for fair distribution of game mechanics sake, to spread out some offensive stat as a counter to block mechanics instead. And regarding Cleric’s healing, I believe more mechanics like how the Gloopy poop in Sikuku Catacombs work should be added, it prevents people to pile up together bot healing etc and force them to spread out once in awhile. There are classes that are underpowered right now and they are perfect candidates for these. But first, the way wars are fought are governed by the reward point system, you must need to redesign the reward point system, so that those people will play to win the match instead of motivated by honor point. - I’m probably going entirely off-topic below, so just a friendly reminder. The pierce defense currently have foot print in glove gem, class passives, weapon and equipment bonuses. The term "Pierce defense", to a new player it sounds like it is designed to counter players with high defense, but this is not the case, it ironically means the opposite. Pierce defense works the best on targets with low defense due to the defense curve diminishing scaling. This always give me a headache, of why a diminishing return scaling is in place for the defense curve, but I will take a wild guess, it is due to the HTK problem (hits to kill), if you plot a theoretical graph of "number of hits to kill a target with respect to a linearly growth dmg reduced by defense curve" vs. dmg reduced by defense curve. You will see the problem, the number of hits to kill a low defense target vs a high defense target, will go exponentially harder if dmg reduced by defense curve were a linearly growth relation to begin with, and this is why a diminishing return scaling is in place for the defense curve. So, just FYI nothing wrong with the diminishing returns defense curve. BUT, pierce defense on the other hand is weird because it is a mechanic that counters low defense target but not high defense target. Even if pierce defense is changed to pierce block mechanics, for glove gem you will still want to use the Peridot Baguette...

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